![]() ![]() If I hadn't started to play D&D a long time ago, this would be my only rpg system in use. ) And finally the design team who created the second edition is Green Ronin Publishing (which should be reason enough for some people).Ī definite recommendation for people prefering role playing over roll playing. Another big pro is that after 22 years of WHRP just two editions were published. One of the best campaigns ever in many roleplayers eyes is based in WHRP ("The enemy within"). The setting is losely based on medieval Europe, the main "country" very roughly corresponding to the holy roman empire. Even magic supplement don't increase the number of available spells overmuch. Supplements focus on fluff, and don't add too many new rules. There is more emphasis on role playing, fights are more lethal (and preferably avoided for that reason, especiall during "low levels"), there are careers instead of classes which make for a simpler game system. The setting feels pretty grim, PCs are more mortal than in D&D, and adversaries are really evil and memorable (especially in comparision to standard D&D). My favourite is the Warhammer Fantasy Roleplaying Game (WHRP). I like sound rules, weapons' damage to be a single die (no bell-curves, please) and am looking for a fantasy milieu. Kurt Wilson wrote: OK, now that Fourth Edition has come about, I'm doing some shopping to see if there's a better system out there. Talisman has a fantasy-focused setting coming out this summer/fall called Relic, but their existing offering (Untamed Empires) are very fantasy-focused as well.īoth of these systems use an "exploding dice" model if that is a consideration. I did a review of Suzerain in this very forum. Damage is based on the level of success from an attack check, so no bell-curve issues there. It uses cards rather than dice, but you can easily substitute a d10 and be good to go there. If you want to really step out of the box, go check out Suzerain from Talisman Studios. It's also got a very active fan base providing all sorts of support. It's a very nice, fast rule system that introduced many of the concepts touted for 4e now, but did so about 5 years prior. You could, of course, use their older damage system (Strength Die + weapon bonus) if that's really a sticking point. However, by the latest Savage Worlds rules you'll get bell-curve damage as they use Strength Die + Weapon Die for melee. I'd concur with the above suggestion to try Savage Worlds (particularly their Evernight, Solomon Kane, or 50 Fathoms settings for a fantasy feel). ![]() GT Facebook Group: /groups/geektherapyįind us at Lara: Lauren: Brandon: Josué: a member of Geek Therapy on Patreon: Īsk us anything through the Question Queue and we’ll answer on the show: geektherapy.You're middle requirement (no bell-curve damage) throws a kink in a lot of assessments. Questions? Comments? Discuss this episode on the GT Forum.Īsk us anything through the Question Queue and we’ll answer on the show: /qqĬheck out the GT Network: Join or donate to our Extra Life team! For the kids! Consent in Gaming and RPG Consent Checklist –.Facebook post by Ashley Gillespie-Horne –.Reynolds and Shanna Germain.Ĭontent warning: Sexual assault, rape, kink, BDSM, body horror. This conversation was sparked by a Facebook post by Ashley Gillespie-Horne and includes discussion of an RPG Consent Checklist created by Sean K. We look at parallels between tabletop RPGs and kink to find positive examples of informed consent. #217: We look at consent in tabletop RPGs and how to create a safe environment. Subscribe: Google Podcasts | Spotify | Email | TuneIn | RSS | More Podcast: Play in new window | Download | Embed ![]()
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